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Registration: All teams are required to report to the field site’s Field Marshal table 1 HOUR before their first game for check-in. Failure to check-in will result in automatic disqualification from the tournament without a refund of the fee. Games not played will be classified as “Forfeits.” At the Mandatory Registration, teams must provide the required credentials. 


Requirements for Check-In & Registration: At the Mandatory Registration, teams must provide the required credentials. All US teams must provide valid laminated Player ID Cards with photographs and signed medical Release forms. USYSA or US Club Sanctioned teams from outside Cal South must also provide travel papers which must include a roster listing all players authorized to travel. Proper Player Loan Forms will be required at Registration along with other required credentials, as required by the team’s State Association. US teams registered must provide the appropriate travel documentation for the organization to which they are affiliated. International teams must provide a certified team roster, League ID Cards, Medical Release Forms, Travel Papers, and Passports. In the event an International team does not have League ID cards, a photo of each player should be provided in addition to the passport.


Credentials: Laminated 2023-2024 or 2024-2025 USYSA or US Club Sanctioned player ID cards will be required. All teams must provide a team roster. Other card configurations may be approved subject to the express permission of the tournament director.


Medical Release: All players must have signed medical release forms at team check-in and throughout the tournament.


Roster Size: Teams may register/roster a maximum of 22 players for U16, U17, U18, and U19 age groups with a maximum of 18 players suited up per game; 18 players for U11 and U12 USDA Group and 18 for U12 through U16 age groups, and 16 for U8-U10. A team may use up to 7 guest players but any team utilizing guest players is still limited to the stated maximum roster size. Note: Rosters are frozen once the first game is played and no additional players may be added after the competition has started.


Refunds: There will be no refunds given after the stated application deadline. Before the application deadline, refunds will be made less any administrative fees that have been incurred.

Protests: No protests will be allowed during this tournament. The decision of the Referee, Field Marshall, and the Tournament Director shall be final. All games will be considered final.


Disputes: The Tournament Committee will handle all disputes that are non-referee decisions and make all final decisions. Decisions by referees may not be appealed and any decision on a dispute will be final and may not be appealed.


Rules of Play: It is the understanding of this tournament committee that all teams, including all players, coaches, spectators, and officials, will participate in the spirit of FAIR PLAY and will conduct themselves under the Tournament Rules.


Player’s Credentials and Equipment: The referee has the final determination as to the safety of each player’s equipment. All players are required to use shin guards. No rings, chains, watches, casts, metal objects, jewelry, or headbands may be worn. Soft casts are permitted with the permission of the referee. Casts are allowed in CYSA if padded and the referee considers them to be safe. The shirt number of each player must be the same as the player’s shirt number on the game card or roster.


Home Team: The home team appears first on the game schedule. The home team will supply the game balls and will pick a side (no coin toss). The game ball is subject to referee approval. The home team will be required to switch to an alternate jersey if the referee declares a color conflict.


Away Team: The away team will have a kickoff at the start of the game.


Conduct: All coaches should be mindful to ensure that their players, bench, friends, and spectators associated with their respective teams, obey tournament rules and act civilly and in a sportsmanlike manner at all times. Failure to do so may result in penalties or sanctions against the respective team, at the sole discretion of the tournament:


  • No mechanical devices are used;

  • The tone of voice is instructive and not derogatory;

  • Each coach or substitute remains within 10 yards of either side of the halfway line

  • No coach, substitute, or spectator makes derogatory remarks or gestures to the referees, other coaches, players, substitutes, or spectators;

  • No coach, substitute, or spectator uses profanity or incites, in any manner, disruptive behavior.


Any parental behavior on the sideline such as profanity, coaching, fighting, or other behavior that is not sportsmanlike is not accepted. Teams can be removed from the tournament per the Tournament Committee if they feel the team sideline is out of control.



  • No Jewelry

  • Casts are allowed in Cal South if padded and the referee considers them safe.

  • Mandatory that all players wear shin guards

  • No alcohol is permitted at the tournament

  • No noise makers

  • No smoking

  • No animals (including dogs)


Cautions & Ejections: A player or coach receiving two (2) yellow cards in a single game is considered to have received an ejection (red card). Ejected players or coaches may not be replaced in the current game and shall serve a minimum of one game suspension at their next game played. For flagrant violations, longer suspension or additional disciplinary action may be enforced based on a mandatory review of the Tournament Director. The tournament director will hold the ID cards of the player or coach until suspensions are served. Suspended coaches cannot be on the same sideline as the team with no communication in any manner. Players may sit with the team but may not be in uniform. Suspended Coaches must be “Out of Sight & Sound of the Field”.


Suspended Games: If, in the opinion of game officials, a game must be terminated due to misconduct of players, bench, or spectators, the offending team could be suspended from further play and forfeit all points and positions previously earned. Additionally, the home league and state association will be contacted as appropriate.


Substitutions: Unlimited substitutions are allowed in all age groups. However, teams may substitute only with the referee’s permission. Substitutes must wait on the sideline (off of the field of play) until the field player has left the field of play and/or the referee has indicated the substitute may enter the field of play. Substitutions are allowed only at the following times (including over-times):

  • Substitutions by either Team are allowed at any stoppage of play with the permission of the referee.


Side Lines: Teams and coaches will be on the opposing sideline directed by the field marshal or referee unless otherwise notified. All spectators will be on their team’s sideline and sit to the left of the team bench.


Forfeitures & Byes: Games not played will be classified as “Forfeits & Byes”. Teams failing to report ready to play within Five (5) minutes of scheduled kick-off time forfeit that game. All teams who Forfeit will have the game scored 0-1 loss. The winner will be awarded 8 tournament points for a win (6 for the win, 1 for the goal, and 1 for the shutout). A team needs at least 6 players for a U8-U10 match and 7 players for a U11-U18 match for the game to get started. Teams taking actions that cause the game to be terminated will forfeit.


Playing Times: Play will be with a running clock with a 5-minute half-time. A preliminary game can end in a tie. Quarter, Semi & Final games ending in a tie during regulation will go straight to FIFA Penalty Kicks with no overtime. Penalty Kicks will immediately follow the game.

San Marcos United - Duration of Game per Age Group.jpg

Tournament Play: 

  • All teams will be scheduled for a minimum of 3 games.

  • All Preliminary games will be terminated not less than five (5) minutes before the scheduled start of the next game regardless of the amount of time played in each half up to that point.

  • A game is “complete” upon completion of one half of play regardless of the circumstances of termination during the second half with final results based on the score at termination.

  • A preliminary game can end in a tie.

  • If the wild card is coming out of the same group the tournament will determine that Group 1 Winner will then play Group 2 Winner and Wild Card will then play Group 3 Winner.

  • Quarterfinals, Semi-Finals, and CHAMPIONSHIP GAMES: Games ending in a tie will go directly to FIFA Kicks from the Mark to determine a winner.


Half-time: Half-time will be exactly five (5) minutes. Please help officials with this request.


Tournament Points System: 

  • 6 Points For each Win

  • 3 Points For each tie

  • 0 Points For each Loss

  • 1 Point for each goal scored up to a maximum of 3 per game

  • 1 Point for each shutout

  • A 0-0 tie will be scored as 4 points for each team (3 for tie, 1 for shutout)

  • Minus 1 point for each player or coach ejected


Score Reporting: Scores after each game will be reported by the TEAM MANAGER/COACH reporting the scores to the Field Marshall


Tie Breakers:

In the event of a tie, the winner will be determined as follows:

  1. The winner of head to head competition

  2. Fewest goals against

  3. Most goals for (Maximum of 3 goals per game)

  4. Most total wins

  5. Most Shutouts

  6. If a tie still exists after steps 1 through 4, FIFA Kicks from the Mark will be taken 15 minutes before the scheduled start of the Semi-Final game. If a 3-way tie exists within a bracket after steps 1-5, a three-way coin flip will be conducted. The teams that tie in the coin flip will compete in FIFA Kicks from the Mark to eliminate one team before proceeding to FIFA Kicks from the Mark with the third team. The coin flip and time of the FIFA Kicks from the Mark will be determined at the fields.

  7. If a team advances as a wildcard and is set to play a team from the same group, the tournament most likely will move the wildcard team to play the opposite semi-final.


Three-Way Tie Scenario:
If more than two teams are tied at the end of preliminary rounds, the tiebreaker criteria list shall be used to advance or eliminate teams. Once one team advances or is eliminated and if the remaining two teams are still tied, those two teams will then be compared beginning with criterion 1 (Head to Head) to determine ultimate placement. (See different examples below).


Example 1: Three-way tie:

  • Head to Head cancels out since all 3 teams either beat or tied each other.

  • Team A  Goal Differential  +3

  • Team B  Goal Differential  +2

  • Team C  Goal Differential  +1

  • In this above example, Team A is in first place, Team B is in second place and Team C is in third place.


Example 2: Three-way tie:

  • Head to Head cancels out since all 3 teams either beat or tied each other.

  • Team A Goal Differential  +3

  • Team B Goal Differential  +3

  • Team C Goal Differential  +1


In this above example, Team C is Eliminated. Since Team A and Team B are tied, those two teams will then be compared beginning with criterion 1 (Head to Head) to determine ultimate placement. In this case, Team B beat Team A 1-0 in pool play. Therefore, Team B is first place, Team A is second place and Team C is third place.


Acts of God: Rain or other weather conditions during the tournament shall not delay play unless the referee determines the field to be unsafe for play, or the venue determines that field damage will result due to continued play. In the event of such a delay or postponement of games, the tournament will endeavor to reschedule such games reasonably, if possible. If games cannot be rescheduled or played due to rain, weather, or other Acts of God there will be no refund or credit of fees.

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